/**
 * @section LICENSE
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details at
 * http://www.gnu.org/copyleft/gpl.html
 */

#include <SDLTimer.h>

extern "C"
{
	#include <SDL/SDL_timer.h>
}

namespace BD = BlockDropper;

BD::SDLTimer::SDLTimer(GameManager & newGameManager)
	: Timer(newGameManager)
{
}

BD::SDLTimer::~SDLTimer()
{
}

unsigned BD::SDLTimer::getCurrentTime()
{
	return SDL_GetTicks();
}

void BD::SDLTimer::sleep(const unsigned short milliseconds)
{
	SDL_Delay(milliseconds);
}

